6.10.16


Visualizing Theory


Visualizing Theory: Selected Essays from V.A.R., 1990-1994 by Lucien Taylor (Editor)

Between Network Ecology Constellation

Ecological thinking has been around in the vocabulary of art and design practice. However it is an approach that matures slowly with more practice and wrestling. My personal encounter with it has granted access to new methods of conceptualization and modes of being. Here I will be attempting to differentiate between these terms and modes of thinking. This attempt at articulation is to evaluate and record my personal understanding of it, without citing any other essays. will be then compared with writers and theo

The Network
Connects dots within an archive. Inside out.

Ecology
Two modes-outside in, an ecology of factors/forces affecting the design
traditional understanding: Looking at a set of touch points as an ecology one encounters with.

Constellation
WIP

12.3.15

Skinful

In December, a team of researchers at South Korea's Seoul National University unveiled the latest advances in artificial limbs: a new type of high-tech prosthetic that involves "smart skin" being attached to an artificial limb to restore the person's sense of touch. The simulated skin can be stretched over the entire prosthesis and is accoutered with ultra-thin single crystalline silicon nanoribbon, which allows people who use artificial limbs to feel heat, pressure, and moisture. The polymer that covers the sensors will even feel like warm human skin to anyone who touches it. South Korea possesses the most sophisticated and futuristic advances in prosthetic limbs.

http://www.vice.com/read/visiting-the-seoul-artificial-limb-district-312

9.3.15

Visuality

http://www.nicholasmirzoeff.com/Images/Mirzeoff_visuality.pdf

6.3.15

Algorithms running through




Brains brains, brains
what could be a network diagram for a neuron look like? 


5.3.15

Game of life


single Gosper's Glider Gun creating "gliders"http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life


The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1]
The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.